Why is it that Apple refuse to assets Adobe in their effort to deploy Flash on iPhones and iPads? Some people believe that Apple fearful that Flash will reek havoc on their battery life. Some think it’s purly profit driven. Think about it. Apple only used Flash on their web site for about a year or two before strictly used QuickTime to handle all of their site’s rich-media content. So they are keep in the same vain by not supporting flash on their Mobile devices.
As a consumer and as a Flash developer, I’m split on this issue. Why? Well I’ve been a Apple user (designer) long before I became a Flash user (developer). Plus I’ve always enjoyed Apple product because they have the tendency of being much more stable than their competitors.
I do feel that Adobe is getting the short end of the stick though. Together, Apple’s OS coupled with Adobe’s creative suits has been such a perfect relationship for those of us in the creative industry. But now with all of the new growth that Apple has had in the mobile sector, they are leaving Adobe to fend for themselves.
The good new is Adobe took some huge steps to remedy this problem by adding a new publishing option in the new Adobe® Flash® Professional CS5. We will now beable to publish AS3 projects files as native iPhone apps. I’m note sure on all the technoligy behine it but they have a few apps up on line now ready for your iPhone… all build using Adobe CS5 beta. Here are a few iPhone applications build using Flash and downloadable via the Apple App Store.
The new Adobe CS5 Flash will now give flash developer the ability to publish their flash content as an iPhone application. Flash alread allows developers to publish as SWFs, Projector files, and as QuickTime movies. This does not mean that iPhone users will be able to view flash content through the iPhone’s web browser. That’s Apples restriction. What Adobe has done is allow developers to repackage existing flash content as an iPhone application.
This will increase the number of apps available on iTunes store. This will also give agencies and software companies access to a market place that may have shied away from because of a lack of technical resources or fear of outsourcing.
Flash developers will have to follow the same requirement for deployment as other iPhone app developers. They will have to join Apples iPhone Developers Program and follow their guidelines. One of the requirements is to obtain a certificate from Apple in order to test and distribute your app through the iTunes store.
You can find books on Amizon already geared for Flash iPhone development. There is one by The Essential Guide to iPhone Application Development for Flash Users (Paperback).
If you can’t wait for Adobe and want to dive right in to iPhone application development, here are a few books to help you start building apps.
iPhone Advanced Projects (Paperback)
iPhone Application Development For Dummies
For more info on Apples requirements, you can view them here: http://developer.apple.com/iphon